#### Event triggered on timer 0 period (here, 20 ms) onevent timer0 # Led ring animation call math.fill(led, 0) led_state = (led_state + 2) & 0xff fixed = led_state / 32 led[fixed] = 32 led[(fixed - 1) & 0x7] = 32 - (led_state & 0x1F) led[(fixed + 1) & 0x7] = led_state & 0x1F call leds.circle(led[0], led[1], led[2], led[3], led[4], led[5], led[6], led[7]) # Body color pulse led_pulse = led_pulse + 1 if led_pulse > 0 then call leds.top(led_pulse, led_pulse, 0) if led_pulse > 32 then led_pulse = -32 end else call leds.top(-led_pulse, -led_pulse, 0) end